Welcome

Spitting out games with passion and creativity

About Camel Spit Studio

Camel Spit Studio is an independent game development studio based in Lisbon, Portugal, founded by passionate developers Diogo Dias and Carlos Correia. As an indie team from Lisbon, Portugal, we focus on creating unique gaming experiences that push the boundaries of creativity and innovation.

Our mission is to develop games that not only entertain but also challenge players to think differently and explore new possibilities in gaming. As a Portuguese indie game studio, we bring a fresh perspective to the gaming industry with our innovative approach to game development.

Based in the vibrant city of Lisbon, Portugal, our indie game development team combines technical expertise with creative vision to create memorable gaming experiences. Our first major project, Battle Bumpers, showcases our commitment to quality and innovation in the indie gaming space.

4

Team Members

1

Games In Development

Possibilities

Meet Our Team

Diogo Dias

Co-Founder & Game Developer

Technical lead specializing in system architecture, networking, and project management. Focuses on scalable solutions and team coordination.

Carlos Correia

Co-Founder & Game Developer

Creative developer focused on gameplay mechanics, player experience, and game design. Specializes in making games fun and engaging.

João Gil

Music Composer

Creative composer crafting immersive soundscapes and dynamic music that enhances the gaming experience. Specializes in adaptive audio systems.

Margarida Cuba

Game Art

Creative artist specializing in design, 3D modeling, and animations. Focuses on bringing visual life to our games through stunning artwork and smooth animations.

Our Projects

Battle Bumpers: 3D Third-Person Vehicular Combat

Battle Bumpers is an intense arena-based vehicular combat game where players compete to knock opponents off the stage using physics-based bumping mechanics. Built in Unreal Engine 5 with advanced vehicle physics and multiplayer support. As an indie game from Lisbon, Portugal, Battle Bumpers represents our commitment to innovative game design and technical excellence.

Engine: Unreal Engine 5
Platform: Windows PC
Players: Up to 8 players
Development: 4 months
Physics-Based Combat Multiplayer Power-Ups Arena Combat

Core Mechanics

  • Vehicle Physics: Custom APawn with realistic mass and inertia
  • Drifting System: Handbrake mechanics with speed boost rewards
  • Damage System: Progressive damage scaling with knockback multipliers
  • Power-Ups: Saw Blade, Flight, Grappling Hook, Bounce Shield, Mines, Grenades
  • Boost System: Strategic boost collection and usage (max 3)

EOS Example Project: Epic Online Services Integration

An educational demonstration project showcasing the integration of Epic Online Services (EOS) into Unreal Engine 5. This project serves as a learning resource and reference implementation for developers looking to implement EOS features including authentication, friends, achievements, leaderboards, and multiplayer functionality.

Engine: Unreal Engine 5
Type: Educational Project
Focus: EOS Integration
Language: C++ & Blueprints
EOS Authentication Friends System Achievements Leaderboards

Implemented EOS Services

  • Authentication: Epic Account login and user authentication flow
  • Friends System: Friend requests, friend lists, and presence management
  • Achievements: Achievement unlocking and progress tracking
  • Multiplayer: Session management and matchmaking integration
  • Leaderboards: Score submission and leaderboard queries

Get In Touch

Connect With Us

contact@camelspitstudio.pt
www.camelspitstudio.pt