Spitting out games with passion and creativity
Camel Spit Studio is an independent game development studio based in Lisbon, Portugal, founded by passionate developers Diogo Dias and Carlos Correia. As an indie team from Lisbon, Portugal, we focus on creating unique gaming experiences that push the boundaries of creativity and innovation.
Our mission is to develop games that not only entertain but also challenge players to think differently and explore new possibilities in gaming. As a Portuguese indie game studio, we bring a fresh perspective to the gaming industry with our innovative approach to game development.
Based in the vibrant city of Lisbon, Portugal, our indie game development team combines technical expertise with creative vision to create memorable gaming experiences. Our first major project, Battle Bumpers, showcases our commitment to quality and innovation in the indie gaming space.
Team Members
Games In Development
Possibilities
Co-Founder & Game Developer
Technical lead specializing in system architecture, networking, and project management. Focuses on scalable solutions and team coordination.
Co-Founder & Game Developer
Creative developer focused on gameplay mechanics, player experience, and game design. Specializes in making games fun and engaging.
Music Composer
Creative composer crafting immersive soundscapes and dynamic music that enhances the gaming experience. Specializes in adaptive audio systems.
Game Art
Creative artist specializing in design, 3D modeling, and animations. Focuses on bringing visual life to our games through stunning artwork and smooth animations.
Battle Bumpers is an intense arena-based vehicular combat game where players compete to knock opponents off the stage using physics-based bumping mechanics. Built in Unreal Engine 5 with advanced vehicle physics and multiplayer support. As an indie game from Lisbon, Portugal, Battle Bumpers represents our commitment to innovative game design and technical excellence.
An educational demonstration project showcasing the integration of Epic Online Services (EOS) into Unreal Engine 5. This project serves as a learning resource and reference implementation for developers looking to implement EOS features including authentication, friends, achievements, leaderboards, and multiplayer functionality.